Good afternoon to everybody!
I'm going to explain my problem to see if anybody had the same issue or may have some ideas about it.
I want to retrieve data (value of variables) from a PLC using an OPC server to do so. The idea is to be able to read the value of the variables and to overwrite it as well. I want to do it in Unity3d (using Unity3D as an OPC Client).
What I've done so far is using the OPC server "KEPServerEX 5", retrieve information from the PLC. I checked it with an OPC Client (OPC Quick Client) and it works. The problem is the connection between the OPC server and Unity3D. To do so, I'm using a socket server programmed in C# within Unity3D.
I had problems with OpcLabs and .NET compatibility so I asked for an earlier version of OpcLabs (5.23) and now it seems that causes no problems but I'm not 100% sure.
Did anybody have to deal with such a problem? Would you know how to do it? Many thanks in advance, kind regards,
Alberto
I'm going to explain my problem to see if anybody had the same issue or may have some ideas about it.
I want to retrieve data (value of variables) from a PLC using an OPC server to do so. The idea is to be able to read the value of the variables and to overwrite it as well. I want to do it in Unity3d (using Unity3D as an OPC Client).
What I've done so far is using the OPC server "KEPServerEX 5", retrieve information from the PLC. I checked it with an OPC Client (OPC Quick Client) and it works. The problem is the connection between the OPC server and Unity3D. To do so, I'm using a socket server programmed in C# within Unity3D.
I had problems with OpcLabs and .NET compatibility so I asked for an earlier version of OpcLabs (5.23) and now it seems that causes no problems but I'm not 100% sure.
Did anybody have to deal with such a problem? Would you know how to do it? Many thanks in advance, kind regards,
Alberto